THE GRAND PLAN / LAST CHECKED 9 OCTOBER 2026

Veni. Vidi. Vici.
One thing at a time.

First, arrive. Then, make a living. Eventually, make enemies.
Three playtest chapters, with smaller updates and a healthy respect for things that are not finished yet.

YOU ARE HEREVidi 0.2.0 betaPrivate, invitation-only playtesting.

Show me:

I

VENI / EXPLORATION

We came.
We got our bearings.

The first private playtest began on 2 October 2026. Boots on the ground, roads to follow, and a world to inspect.

IN THE BUILDA world worth getting lost in

Generated terrain, forests, rivers, settlements, and roads. Exploration on foot in first and third person, plus a free-fly view for the curious.

IN THE BUILDA map. An actual map.

Zoom, pan, and find your position among roads and settlements. Vidi builds on this with regional and local detail and trade-flow views.

IN THE BUILDPeople have moved in

Households and daily routines arrived early, during Veni. Residents move between home, work, and their settlement. The buildings have escaped much of the cardboard era.

II

VIDI / CURRENT CHAPTER / 0.2.0 BETA

Make a living.
Mind the overheads.

Build your place in it. The economy and player trading are working; the whole chapter is not magically finished because it has a version number.

IN THE BUILDTrading, inventory, and a reason to count your coins

Buy and sell in one barter deal. Carry goods, track their cost, compare quotes, and see why a trader refuses a sale. Inventory and economy state have passed save/load proof checks.

IN THE BUILDAn economy that gets on with it

Production, consumption, markets, and prices run in the live simulation. Named residents, traders, and vendors can be approached for conversations and eligible trades.

IN THE BUILDTrade routes you can actually inspect

World and local maps show settlements and details; trade-flow views show goods moving by land and sea. The current development build also has caravans and hand-cart haulers making timed journeys.

IN DEVELOPMENTGetting into the world without the world falling on you

Loading and travel transitions, interface polish, and stability are being refined. Recent development checks cover loaded ground and buildings before control returns. Packaged verification is still part of the work.

PLANNEDGather, earn, own, build

Resource gathering, buying plots, resource-backed construction, and useful player buildings remain goals for the wider Vidi chapter. Prototype placement tools are not the finished ownership and construction loop.

PLANNEDBring a friend. Eventually.

The first co-op target is two players: one host and one guest. Shared state, building, reconnects, and competing transactions must be tested before access is announced. Co-op is not being advertised as available now.

III

VICI / PLANNED

Defend your interests.
Develop more interests.

Combat, claims, and early politics. Something worth defending is a useful prerequisite for defending it.

PLANNEDFights with consequences

Duels, small engagements, hunting, reputation, and raids connected to the world. The intended stakes go beyond simply winning a sword fight.

PLANNEDLand, power, and difficult neighbours

Territorial claims, early political struggles, and persistent consequences. Full realm politics, sieges, and large armies are later ambitions, not a promise for this chapter.

THE GATES ARE OPEN. THE PLAYTEST IS INVITATION-ONLY.

Help shape the world.
Pestering encouraged.

Got a feature idea? A change that would make Regent better? Come pester me on Discord or Reddit. Community feedback helps shape what I build next. I cannot promise every suggestion will make it in, but I do want to hear it.

Later, I want you to make your own additions through mods. Mod support is a future goal, not available in the current beta.

REGENT / FIELD NOTES

Arrow keys to explore. Escape to return to civilisation.