First, arrive. Then, make a living. Eventually, make enemies. Three playtest chapters, with smaller updates and a healthy respect for things that are not finished yet.
YOU ARE HEREVidi 0.2.0 betaPrivate, invitation-only playtesting.
Show me:
I
VENI / EXPLORATION
We came. We got our bearings.
The first private playtest began on 2 October 2026. Boots on the ground, roads to follow, and a world to inspect.
IN THE BUILDA world worth getting lost in+
Generated terrain, forests, rivers, settlements, and roads. Exploration on foot in first and third person, plus a free-fly view for the curious.
IN THE BUILDA map. An actual map.+
Zoom, pan, and find your position among roads and settlements. Vidi builds on this with regional and local detail and trade-flow views.
IN THE BUILDPeople have moved in+
Households and daily routines arrived early, during Veni. Residents move between home, work, and their settlement. The buildings have escaped much of the cardboard era.
II
VIDI / CURRENT CHAPTER / 0.2.0 BETA
Make a living. Mind the overheads.
Build your place in it. The economy and player trading are working; the whole chapter is not magically finished because it has a version number.
IN THE BUILDTrading, inventory, and a reason to count your coins+
Buy and sell in one barter deal. Carry goods, track their cost, compare quotes, and see why a trader refuses a sale. Inventory and economy state have passed save/load proof checks.
IN THE BUILDAn economy that gets on with it+
Production, consumption, markets, and prices run in the live simulation. Named residents, traders, and vendors can be approached for conversations and eligible trades.
IN THE BUILDTrade routes you can actually inspect+
World and local maps show settlements and details; trade-flow views show goods moving by land and sea. The current development build also has caravans and hand-cart haulers making timed journeys.
IN DEVELOPMENTGetting into the world without the world falling on you+
Loading and travel transitions, interface polish, and stability are being refined. Recent development checks cover loaded ground and buildings before control returns. Packaged verification is still part of the work.
PLANNEDGather, earn, own, build+
Resource gathering, buying plots, resource-backed construction, and useful player buildings remain goals for the wider Vidi chapter. Prototype placement tools are not the finished ownership and construction loop.
PLANNEDBring a friend. Eventually.+
The first co-op target is two players: one host and one guest. Shared state, building, reconnects, and competing transactions must be tested before access is announced. Co-op is not being advertised as available now.
III
VICI / PLANNED
Defend your interests. Develop more interests.
Combat, claims, and early politics. Something worth defending is a useful prerequisite for defending it.
PLANNEDFights with consequences+
Duels, small engagements, hunting, reputation, and raids connected to the world. The intended stakes go beyond simply winning a sword fight.
PLANNEDLand, power, and difficult neighbours+
Territorial claims, early political struggles, and persistent consequences. Full realm politics, sieges, and large armies are later ambitions, not a promise for this chapter.
THE GATES ARE OPEN. THE PLAYTEST IS INVITATION-ONLY.
Help shape the world. Pestering encouraged.
Got a feature idea? A change that would make Regent better? Come pester me on Discord or Reddit. Community feedback helps shape what I build next. I cannot promise every suggestion will make it in, but I do want to hear it.
Later, I want you to make your own additions through mods. Mod support is a future goal, not available in the current beta.