
A MEDIEVAL SANDBOX RPG
The world gets on with it.
Your story starts there.
Your story grows out of what you do and how the world responds, rather than a plot written in advance. Explore, trade, and find your place among people with jobs, homes, and problems of their own. You are welcome to become another one.
Vidi 0.2.0 beta · Private playtest · Very much being built
Vidi 0.2.0 beta is here.
/Markets open. Imperial ambitions under review.
What actually works? →A DAY IN THE LIFE. YOUR POOR DECISIONS MAY VARY.
What brings you
to these parts?
Set out to sell some wool. Hear a better price. Take a different road. Your plans meet a world already in motion, and the story is what happens between them. Bring sensible shoes.
Buy low.
Sell high.
Check first.
Buy and sell in one deal with traders and local vendors. Compare nearby prices and keep track of what you paid.
A merchant who does not want your wool will tell you why. An important advance in medieval customer service.
No, everyone does not need more wool.
Inspect evidence ↗They have places
to be.
Residents have names, homes, work, and daily routines. Traders and haulers now make journeys through the development world, moving the economy’s goods.
Ask someone who they are, what they do, and what they are up to. A hauler’s cargo belongs to the business. It is not an impromptu shop.
Civilisation has reached the “I’m working” stage.
Meet Jost ↗“Somewhere
near a tree.”
An excellent description of much of Regent. Fortunately, the world map shows roads, settlements, regional borders, and your position.
Explore generated landscapes on foot in first or third person. Zoom in for local detail, or study the trade-flow map to see goods moving between markets.
Getting lost is now a lifestyle choice.
Unfold the map ↗Real screenshots from the 9 October development build. Some changes are newer than the initial Vidi beta package. No concept art standing in for gameplay.
THE LONGER GAME
Today, a decent trade.
Tomorrow, unreasonable ambitions.
The larger plan is to let you build a home, make a living, and eventually defend your interests. Or develop an unhealthy interest in somebody else’s.
Please calibrate my ambitions →Property, gathering, full construction, and combat are still roadmap territory.
DISPATCHES FROM DEVELOPMENT
Progress.
Occasionally on purpose.
The things that worked, the things that broke, and the villagers caught in the middle. Follow the devlogs for the unvarnished version.
THE GATES ARE OPEN. THE PLAYTEST IS INVITATION-ONLY.
Help shape the world.
Pestering encouraged.
Got a feature idea? A change that would make Regent better? Come pester me on Discord or Reddit. Community feedback helps shape what I build next. I cannot promise every suggestion will make it in, but I do want to hear it.
Later, I want you to make your own additions through mods. Mod support is a future goal, not available in the current beta.
